Use both, finish a highres sculpt in max or zbrush then in zbrush zremesh or dynamesh the high sculpt to a lower polycount and export that obj to max, then in max add the final touches to the low poly obj and bake
It's 3ds max 2017. I was able to select edges on the model. Not only inside editor. I had also arrows on the object when I chose edge. It doesn't even show me now which edge is selected. Should be red - same as in UVW map editor. I edited half of the model in that way already so I am sure that there was option like that.…
Is there a way to import directx (.x) files to 3ds max? I know it is as easy as pie to import directx (.x) files to blender, but so far I have only found exporter plugins to max? Anyone who knows a good import plugin? zelly
Ah, I couldn't see the problem before. There is some greenish banding on the window sill, right? This looks like a low-quality video card problem. What is your graphics card? If you're using a laptop, and you have both an integrated GPU (usually Intel) and a dedicated GPU (AMD or Nvidia) then you may need to force Max to…
anyone ever wanted to scale in a specific direction while editing your UVW maps? max 8's default mapper is a complete pain in the ass compared to its predecessors, if your mapping the way i do. which is to planar map and stitch, and iron out any distortion manually and with a small amount of relax. but ive never found a…
Hi guys. Where can I find that material in max scanline that I can assign like to a simple plane where the plane blends with the background color but still able to receive shadows (like the image below from 3point) and how to set it up. In maya I know there's a default background shader in hypershade, and that's what l'm…
I am wondering if anyone can point me in the direction of a good script for Max which would allow me to select multiple alpha cards and "paint" or generate them to a target mesh. I use to have a .mel script which would basically spawn particle all across a target mesh and then instance geometry to those particles. It was…
I felt the same when I switched from 2009 to 2011. But since I started learning Maya I understood how this grid system works and I like it. To do what you want: lock your selection and move it using "grid points", clicking outside the gizmo's influence. What happens is that max creates a temporary pivot when you select…
Well i'm using the trial version of max 8 at the moment, and i've just finished unwrapping a mesh and suddenly realise i don't have texporter installed... Go tothe website to DL it for Max8 and lo' and behold, there isn't a max 8 version! How do i get my UVW map into a texture now? Is there another plugin? Thanks Jon
Ok, well I'm new here so forgive me if this is the wrong area. I have the student version of 3DS Max Autodesk. I'm not very experienced at all using software that you all seem to use on a daily basis. I would like to save a file that I made, it's a hat for TF2. However it only saves the files as *.max I would like to know…