Ok, well I'm new here so forgive me if this is the wrong area.
I have the student version of 3DS Max Autodesk. I'm not very experienced at all using software that you all seem to use on a daily basis.
I would like to save a file that I made, it's a hat for TF2. However it only saves the files as *.max
I would like to know if someone could please help me learn to save or export something into the correct format to put it in Team Fortress (to test).
If I should be using a different software to learn on, please recommend, just keep my wallet in mind.
Thanks a lot, I look forward to learning and eventually contributing to this community.
Replies
Tutorial:
http://www.polycount.com/forum/showthread.php?t=71741
You export to .smd meshes and animations then use a .qc file and a compile program to convert them to file formats that source understands. I like to use GUIStudioMDL which is also written by Wunderboy.
You'll want to hit the valve wiki and read up on their tutorials and help files about the different settings.