Yeah, I just want to use the stock animations, my animating skills are pretty lame. The camera seems to get a bit wonky in z-up is there any way to fix that? For example, when I focus on the mesh, the camera no longer rotates around it like I want it to, it seems to focus somewhere off in the distance.
i know its all for efficiency and workloads - put there's a limit to how quick one can get while still pressing Ctrl+Shift+Alt+space+f+z+p+numlock....... without breaking one's wrists heh honestly - does anyone remember all of these? or all just the specifics to their job details?
I usually ask myself 'why?' when I'm unsure how to progress. Why did the builders leave half of the building hanging when there's viable places to build all around on relatively flat ground? To make something look good, you need logic, and to gain logic, in this case you could study how buildings are made, and why/where…
Hello, I am new in 3D modeling world. I have a Reference image, I need that for a personal project. But I am having So much difficulties. Z brush or blender i cant make the Base mesh. After whole week i have '0' progress. Please anyone out there will help me creating the base? Please ! Please ! . ( I just have this image…
http://www.luxology.com/modo/tour I'm considering this over 3D studio max and maya and it is compatible with Z brush has anyone here ever used it or considered it ? anyone know its cons compared to maya or 3D studio max. I'm a bit iffy about getting it and wonder how it compares to Max and Maya. Some of the stuff I have…
Hello everyone! I'm currently a game art student and I just want to share a model I've done for an assignment. Its actually from two warhammer weapon concepts I mashed together by Dan Scott. Any comments and crits are welcome. Hope you guys like it! The low poly is currently being rendered using the Xoliulshader and the…
Hi guys listen i have been looking around but cant seem to find any info in How to select Mesh and to isolate that mesh in Z Brush if anyone knows any info could you please share it? and when working with a mesh like this is having each stone in a Sub Dir here recommended? if so i have no problem in redoing the hole thing…
how do, I'm looking for some way to bake colour into verts along some geometry, with the colour gradiating as x increases. any ideas? first try baking using lights didn't really do the trick, any sides of the geom were overblown because they could be hit by all nearby light. I need it to be pretty much projected from z..…
as with the age old fight of what is up (Z,Y..). I stumbled accross similar problem with cubemaps. spefically I just added .dds support to luxinia and found (among other bugs with skybox) that their orientation differs as well. Like the cubemapgen tool from ati comes with several sample cubemaps, and there is all kinds of…
The cube layout is fine, it's as it should be - 13 texel density, no scaling, fits with more than enough space left. My scene is set to centimeters with Z as vertical axis. Could you test my bed mesh instead? It's already unwrapped properly. Try to use laout UV from unfold 3d plugin with scale mode and pre-scaling disabled…