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[Autodesk Maya] Layout UV tool broke and I have no idea why!

polycounter lvl 7
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Kligan polycounter lvl 7

I was working on my scene today, when all of sudden, Layout UV tool just stopped working properly!

It does not layout UV's properly any more.

Here's and example:

image.png

Simple UV unwrap, all the shells are straightened and easily fit into 4k texture with texel density of 13.

image.png


Now, I open Layout UV tool, click Apply... and this is what happens:

image.png

What?! Why did it go over the edge instead of properly laying out the shells???

Here are my settings:

image.png

I haven't change anything, and it was working for hundreds of models perfectly.

However, for this it just makes some garbage!

Here's my manual layout with the same 6 pixel gap between shells. And I haven't scaled anything:

image.png

It all fits with plenty of space left!

What is going on?! Why does Layout UV tool went bonkers all of a sudden?

I'm very confused... Please help!

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