Hi folks! Hope everyone had a great Thanksgiving! I have a couple of questions in regards to referencing objects and materials. What I'd like to do is create a library of materials and a library of more complex objects (with hundreds of parts) that would be used again and again for various projects. Then pull those objects…
Looks like a fun park, but ya i don't see any Mayan at all and the spec on that floor makes it look like plastic. Maybe some mayan statutes and pillars, broken and whole, would help.
Like the others say, ditch Maya for AO and learn to use Xnormal. The results are better, faster and can be done with multi million poly models with a high number of rays. Maya chokes on around 1.3 million polys for me, and I have to use very low values for raycasting. It takes a bit of experimentation to get a nice result…
I just graduated from VCU with two BFA's. One in Painting and Printmaking and the other in Kinetic Imaging. During my time at school I took some 3D classes but only one of professors was really that great. I am trying to focus more on character modeling and 3D animation. I am very familar with other programs like Adobe…
Hi, I have a problem related to image maps with vray maya. Vray 3.10 Maya 2016 Here is my step: 1- Create a vray material for the bottle object. 2- Select a portion faces from the bottle object and created uv map, then a assign a new material for label. 3- For label material inserted two image maps one for diffuse [color]…
Hey, I have a strange issue I can't seem to figure out on my own. I recently started using Maya and am trying to unwrap an object of mine. I've been using Max for a while and when I am packing and normalizign the UV's in Max, it actually normalizes their sizes to be in relation to each other... With Maya, it does some sort…
Hi everybody. I'm using Maya 2013 x64 on Win7 x64. And when i assign zBrush genreated normal map to my model i see strange artifacts. I.m not sure that it;s seams but look very alike. I tried to reverse red/green channels of my NM - no result. I've used different materials. And tried to find answer in the net. All solutons…
Hello Polycount. I have a question about topology in Maya, I see a lot of 3d models that have very smooth surface but with least amount of polygons. How is it possible to have that kinda of smoothness but without having many polygons?…
Ugh, yeah lots of tools don’t display normal maps the right way in their thumbnails/viewers. Here’s another tip: Normalize your textures! I made a couple SBSAR procedural filters for normalizing textures, since I couldn't find reliable tools for this. Maybe these filters can help you! Normal maps should always be…
Thanks for the replies guys! Job has been filled. __________________________________________________________________________________________________ I need a rig for one character. Pipeline is Maya to Unity. I'm working in maya 2018 and would prefer to stick with that version. Rig needs to support : WalkJogKneelHands hold…