The cage determines ray cast distance so there shouldn't be any issues of portions of your model interfering with other areas unless your cage is clipping into itself, so adding a plane is not necessary. Personally, I would recommend making your cage inside Maya. xNormal works fine and all but in my opinion it's just…
Like I said in another thread, try using Offset set at 2, sometimes more or less, and see what that does. You could also make the cylinders not as tall, and then round off the edges a tad more so it catches better in the bake and makes it more apparent in the normal map.
Sounds like you want to do an exploded bake. This basically involves moving parts of your mesh away from each other, then baking. Then you use the normal-map on the unexploded, original mesh. There are tricks that make exploding easier such as using animation keys to go between exploded and unexploded, so depending on your…
we all know how imp it is to make contacts....but i wanna ask every1, how do u make contacts while ur doing ur course...puttiing in 11-12 hrs a day at school, speacially if its just a one yr course, plus ur doing it from some other country...
Hey guys, I am working on one of my first full mechanical current gen projects, and I am asking to see if there is a way to ensure that I have my cage setup correctly without having to make tons of test bakes. While I have a fairly decent laptop, bakes still take way to long to use for a testing purpose. Is there a faster…