Im thinking on buying a new wacom, right now i have a graphire 4 for like 2 years , i think it has 512 levels of pressure. So i was wondering what good yet affordable wacom i could get that has 512 or more levels of pressure yet isnt absurdably expensive as the intuos 3 thanks !
Hi. I want to show some things I've been working on while I learn UE4 and also expose some thoughts on the workflow I gathered in the process. Maybe this can be helpful for people thinking of doing something similar. I originally posted this on reddit, but it seems much more appropriate here due to the post format. Also…
Hey there count. I'm working on a character rig and I am encountering a weird viewport problem. See attached image. The model seems to leave behind a wireframe on some joints when I try to paint skin weights and rotate the joints. The model also has a wireframe on it even when it's turned off or deselected. I've reset…
so on the left side is my low poly... on the right side is my high poly... because the high poly is smoothed, it is therefore SLIGHTLY smaller (in size) than the low poly... so becuase i wanted to make a normal map to be put on the low poly, i am concerned about how the 'difference in size can affect the outcome of my…
Hi all, I would like to know about DECALS use in environments. My goal is to use lots of grunge, rust, oil, snow decals on my environment. The reason why i want to do it like this is I am limited to adding rust and grunge to my main texture as it will be used alot for making several meshes and i dont want to run into a…
I have an electrical wire that is downed and am using a skeletal mesh for the wire, but I want to be able to make it MOVE when sparks pop. I've tried adding a radial impulse actor and that doesn't seem to affect it at all. How do I get a physics asset like this to POP or move in the level?? Thanks for any help.
I am working on a project which will use unity and give the output for IOS 3. I have developed some assets using 3ds max 2012. I need to send the assets and animations to unity. I will rig the characters using biped. Now I need to know- 1. which unit setup I should use to export ? which will work in unity and IOS3. 2.…
Hey guys, I am in my 3rd year at University and have been working on my Final Year Project! I will be investigating into animated normal maps and using them to enhance a facial rig. Most of you will know this but a few examples are the Uncharted series, MGS4, L.A. Noire etc. The aim of the project is to present the outcome…
MCS is a small group of individuals that can provide freelance modelling, texturing and sculpting services for your game projects. With strong work ethics, good communication and very affordable prices. We are very indie friendly and enjoy work aimed at mobile and handheld devices especially. Unfortunately the company…
Any studio closed... Ubisoft Vancouver.... Good luck to all those affected. :( http://www.gameinformer.com/b/news/archive/2012/01/17/ubisoft-closes-vancouver-studio.aspx