Hey there count. I'm working on a character rig and I am encountering a weird viewport problem. See attached image.
The model seems to leave behind a wireframe on some joints when I try to paint skin weights and rotate the joints. The model also has a wireframe on it even when it's turned off or deselected.
I've reset preferences and updated my graphics card drivers but the problem remains. It's only on this file, and only on the main part of the mesh (the character has a horn which is not affected)
Any ideas as to what would be causing this weirdness?
Replies
I am also running SP6. In fact this started when I downloaded it xD
Here's my outliner. I don't see any extra mesh nodes.
I am also working with only one layer for the geo.
Maya, you so crazy.