I am a newbie in 3d and I am trying to figure out how to properly make hard surface high-poly meshes. I am struggling to bake a flat surface onto a smooth-normals low poly mesh even with the most basic setup (a quad). This is my low poly: This is my high poly: Both models have smooth shading on all polygons. High poly…
Hello everyone, I'm trying to create a ground surface dirt texture that has golden trinkets spread around it. I've made several golden trinkets in zbrush and painted them in SP and then imported them into 3ds max where i use physics to drop them onto a flat plane. Once i'm happy with my scene i bake the geometry onto a…
Apologies if this is in the wrong forum, but I'm looking for a plugin I used a while ago but lost the name of. It takes the unwrap of a simple or complex mesh, and then uses the unwrap to lay it completely flat in one axis and uses a morpher to switch between its original position and its flat position. you could then skin…
Plaintextures are happy to bring you this 80 high resolution professional looking metal PBR textures. All materials have been indexed by categories in the Blenders asset browser. The whole pack can be found here.
I know non-game freelance artist can ask upfront flat fee, but wondering what's your experience is like for clients who state right away that they prefer paying flat fee only. Get your full pay after delivery? Or can you still do installments or per milestone, just no additional cost to clients if there are unexpected…
Let's say I'm making a sci-fi crate. I want to assign flat colors to my hi-poly crate (red for bolts, green for metal, blue for everything else) I want to do this because I need a flat color map for dDo. How do I do this in Xnormal? Edit: BTW, I'm creating my hi and low models in 3ds Max.
I would like to convert a UV-expanded flat shape in Maya to a mesh. but please let me know if there are functions or scripts. If possible. I would like to wrap the converted flat mesh onto the original mesh. I tried the script "flatten Model by UV 0.1.2 for Maya" in Maya 2018. but I could not execute it because the error…
I'm painting my revolver I've been working on, and my last character I had a huge problem with materials vs flat color. Here's my problem: My Basic Material is more of the look I'd want to get in the end result, as far as the color and how it actually looks. However, flat color looks like ass. Is there anyway to ensure…
So I was working as normal on a project of mine, when suddenly zbrush decides to only display a flat shader for everything. I don't believe I lost any of my textures or polypaint data, it just won't display anything but a flat shader on my tools. This is the first time I've encountered a problem like this. Any idea what's…