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Backing a flat surface into a smooth low-poly model?

cubrman
polycounter lvl 6
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cubrman polycounter lvl 6
I am a newbie in 3d and I am trying to figure out how to properly make hard surface high-poly meshes.

I am struggling to bake a flat surface onto a smooth-normals low poly mesh even with the most basic setup (a quad).

This is my low poly:


This is my high poly:


Both models have smooth shading on all polygons. High poly looks absolutely flat in blender and has two supporting edge loops near every face.

And this is how shading looks on the low poly model after the hq bake in Substance Painter:

It might be a bit hard to see, but when you move the camera, it becomes evident, that the door surface is x-shaped with a protrusion in the center. Is there any way to bake an absolutely flat surface onto a polygon with smooth shading?

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