I'm painting my revolver I've been working on, and my last character I had a huge problem with materials vs flat color.
Here's my problem:
My Basic Material is more of the look I'd want to get in the end result, as far as the color and how it actually looks.
However, flat color looks like ass.


Is there anyway to ensure when finally baking these maps out, using xnormal, to bake out the more matcap look? last time I tried, it completely lost the look I was going for. Here's what happened last time with the material --> flat color look. I'm trying to avoid this:


Replies
matcap baker
http://www.zbrushcentral.com/showthread.php?170886-MatCap-Baker!-unofficial-Information-Installation