Hello, everyone. I'm new to painting weights, thus having a hard time making my character not to deform when changing positions, intersecting meshes etc. I've seen a lot of tutorials and read about it, but still this seems to remain a mystery to me how to work with it once I try to apply what I've learned. Seems like it…
Hey polycount! I've been working recently on making myself an all purpose "stone carver" node in Substance Designer. This was originally inspired by the work done on Uncharted 4 by Jonathan Schmidt and Jose Vega as well as all the other great artists there. Basically the node takes several inputs for height outline, height…
It's pretty much the trick of it actually haha! I wanted to filled up my portfolio with that challenge so i really enjoy it! Some of those took me less time than i thought... I remember when i was making the Constantine's Zippo, i look at the time and said like "Damn, it will take me 10 hours to do the cravings"... Then,…
Using Vray you can go the easy way by setting the image sampler to progressive path-tracing, set time to unlimited, and getting out your guitar or making a cup of tea, and simply wait for the noise to clear.......... Or you can learn what's going on 'under the hood' by leaving the image sampler as adaptive and delving into…
It's tough critiquing animation as the wrong advice or too much emphasis on a specific thing can end up narrowing your focus and the animation will end up becoming even more disjointed than it originally was, i already see this happening really in the over-exaggerated spine movement. This isn't your fault though, you're…
That's a gross misrepresentation there, Calabi. A great deal of Blender's development happens in at the Foundation and all people keep in contact through IRC. Every two years, the Foundation gets a bunch of artists together in Amsterdam to make a short movie, with the programmers sitting mere meters away from the artists.…
John: I think you're running into what I'd refer to as "Ale and Whores Syndrome". I love the worlds of Dungeons and Dragons, and other pen and paper RPG's. I used to want to play with my friends, run campaigns even, or join someone else's. The problem was "Ale and Whores Syndrome". All the players wanted was to beat some…
Well you won't like to hear it, but time is the key. Of course one and a half year may seem much, but it really isn't. Even after 5 years you will still run into situations where you come to the end of your knowledge and it is nothing to worry about. Of course it depends on your lerncurve and the "material" you have at…
This new workshop is quite challenging, but I think I will approach it in a different way rather than reproduce every tiny detail, I'd try to block it out, divide into manageable pieces, force symmetry everywhere it can be done without hurting the general shape, and add details using the big blocks grid, or at least it's…
http://imgur.com/BV7JC1h - rough reference concept, can provide a few more upon request We're working on a project along the lines of the Sherlock Holmes series and Hyper Light Drifter combined into some strange, sexy mess of a project. We have a goal of eventually releasing it, but for now we're just plugging away at it…