Hello everyone! Benny here from Arcane Minis. If you're not familiar with us, please check out our 2 past Kickstarter Campaigns. Skies of Sordane and Airships Campaigns (links below) We have some pretty big projects coming up and we are looking for new artists for concept art, book art, D&D 5e adventure art and even…
yeah, sucks, alot of tears involved, lots of people that where ther for 6 years have lost their position. It happened so fast, they had securtiy stopping the team from entering the premise from one day to the next. Fat Lawyers sitting there dismissing the people in groups of 5 and a boss that could do nothing but pass on…
Project AnansiDescription: Project Anansi is a coop first person shooter about realistic, strategic and cautious heisting. The players are confronted with constant pressure from security mechanics and they are required to extensively plan their approach. If the crew fails to keep it silent they are confronted with the law…
yeah I worked with a 4070 on my last contract and it was certainly a lot faster than my 2070, even over parsec. Normal maps baked in zbrush alomost instantly will do some more research first before committing though. my pc has a very small case which might cause issues
Partly, but I tend to reference a lot more from photos. I found in the past a big problem I had was thinking too much about the muscles in isolation and not accounting for the many differences you get from skin and fat, so I try to look at photos of actual people more. I'm still not good at it, though. The way fat…
Tested on maya2008 and got this : // Error: CG ERROR : The compile returned an error. // // Error: (879) : warning C7011: implicit cast from "float4" to "float3" (662) : warning C7011: implicit cast from "float3" to "float" (662) : warning C7011: implicit cast from "float3" to "float" (862) : error C5051: profile does not…
A class assignment and DW practise. I really hate the design, no concepting done though. 2x1024, diffuse, specular, normal and ambient color. Tricount: 5890 Hope you like it! I really need some critique, whats good, whats bad etc :) Ciao!
Hello Polycount, i am currently working on this face bust for practice. I'm trying to go for the mechanical cyborg type look, crits or suggestions are welcomed. [IMG]file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-19.jpg[/IMG][IMG]file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-20.jpg[/IMG]
Hello there! I am not really a good modeller myself so I can't give you any advice method-wise but I think the concept was a little bit random. It's just my personal opinion but I like items that have a certain epic flair. Something that makes the hero appear more dangerous, elegant, brutal, fiendish or whatever other…
Hey AimBiz, thanks for that comment! I can totally agree on the non existing practicality. It wasn't really my aim for the first knight. He was a test for how fast I can go on random Fantasy stuff the likes of applibot artworks. Well, here is another one for Substrata I finished today. I wasn't really sure if I wanna do…