Hi everyone. I would like to show you my latest work, created for the Octane Render Metaverse VR contest. I had the idea to recreate something that I love about Japan, and among other things, one is certainly the beautiful temples and shrines you can find all over the country, and particularly in Kyoto, the city where I…
Hey guys, I will make this topic short and very straight forward. I have 5 years of work experience as game artist. I'd glad to say that I also have a solid pipeline skills (modelling / sculpting / retopo / texturing / Using UE4 efficiently / game optimization / Lighting and solid understand of VFX in UE4) Id personally…
[ame]http://www.youtube.com/watch?v=PkNGMZ9AF0g[/ame] ‘Over 9000 Swords’ is a modular weapon system written entirely in UE4's Blueprint system, and is designed to allow developers to quickly and easily add veriety to their games. The system is easily extendible, developers are able to add new mesh components, or even make…
I meant to make this thread on day one but got all caught up on working on the highpoly. Le Sigh. I'll be doing a futuristic Monocycle with guns ridden by a tough cyborg lady. I'll just go ahead and share what Ive made so far. There is still a ton of stuff to do (like some type of exhaust system) and tweaks to make. I'll…
I made a skeletal tank to walk on a path. and there are some pathnodes on the landscape. I moved tank using "Actor Factory" and "Move To Actor" inside kismet. (used UTActorFactoryAI for Factory and my own pawn class) This is my Vehicle Class: class MyVehicle extends Pawn defaultproperties { Begin Object…
Hi there, thought I'd post this here too - more of a rigging and animation related post - for quite a while I've wanted to put together some sort of scripting and rigging reel - finally found time. Reel consists mostly of character related scripts + rigs and a little bit of vehicles too (I'm also working on a sculpting and…
Hey everyone. I am always struggling with this program especially how it keeps giving me errors trying to do anything. Usually what happens is I start it up along with my student licence CS6 Extended and load up my maps just fine. Usually from this point on I can work fine but eventually when I need to save it will crash…
I created this thing and I really want to help spread the word to the 3D modeling community because I personally feel like its a game changer. What is the best way to do that? I've been on here (mostly lurking) for years and some of you may be familiar with my software in the past (the iPad version). Edit: showing the…
As I get closer to the look I want for the final rendering of my Character, I have run across one last detail. I want her wings to appear slightly transparent and I want the glow to extend off of the edges of her wings. similar to the image of the light saber I found. I have searched and have found the Colorize Glow…
I am having similar issues with albedo maps in Marmoset Toolbag. When reading The Toolbag Baking Tutorial it explains that "Padding" determines how far to extend the baked content past the UV borders. The problem is, even when I use "Extreme" padding, the albedo texture detail stops exactly at the UV borders and it does…