Is it impossible to get okayish shoulder deformation with hard weights (one bone per vertex) with a low poly mesh? Characters are around 500 tris. Segmented bones, vertex morphing and excess amounts of bones can't be used as it's for mobile device with tens of characters. My problem is the motion where arm is raised above…
Project Name: Half-Life 2 - Own life Genre: 3rd Person Action Adventure Roleplay Current Progress: Closed Beta. The "Half-Life 2 - Own life" mod Project leader & C++ Developer (keksroot) is currently searching for a Modeler/Animator. You can visit our project here: "http://www.moddb.com/mods/half-life-2-own-life" We've…
Hey Quixel Team,First of all i'm a huge fan of Megascans and the Mixer! It's just a lot of fun to create new texture variations from existing megascans textures in my library. I'm also a huge fan of megascans decals, which brings me right to my topic, with almost 500 megascans in my library it is easy to loose the overview…
My home-built desktop machine is getting very creaky and I find I'm relying more on my gaming laptop for heavyweight number-crunching. It's way past time for an upgrade! I'd like to spend about £500 on beefing this ol' fella up as much as poss. I can't afford a completely new machine just yet. It's used for pretty much…
So after a lot of let downs i believe i can't fix my video card that i used to have. SAPPHIRE HD 4870 X2 2G GDDR5 PCI-E so i am looking to buy a new one. I don't want to go crazy and spend 500 bucks on one. I want to spend like 150 to 250 dlls. Here at work someone recommended me the Radeon 6790 1gb. Paid $150. But i don't…
Hi, I want to showcase my model of an Mi-24 attack helicopter. Its made in 3ds max and rendered with Vray. I textured it with Mari and made displacement maps with Mudbox. Please could you comment and critique because i find it very useful. Could you tell me what you would like to see more or less of and i can post images /…
Gday, Long time lurker of polycount, not so long time modelling though. I often get inspired by the great works here and fire up max. Unfortunately, I just as often realize the model is nowhere near up to scratch and scrap the whole thing. I have decided to enforce a bit of self discipline and actually finish a model. To…
We are currently producing a mobile game and require modelling, rigging and texture work done. It is for our main female character and male counter part. The work consist of : 1) 2 x Character meshes 2) 2 x Biped rigs 3) More than 30 hair style meshes (weight painted / basic rig for pony tails etc.) 4) More than 30…
This may seem like a very simple question, but the issue is that the smoothing of the cone is smoothing the tip, which is not what I want it to do. I understand why it does smooth it like that, but I'm not sure what's the best way to prevent it from happening. I created three low-poly cones (38 Triangles each) and a…
Just wondering, if you have any tips with EI as a contractor. Say you work for a few months and you get around 500+ insurable hours, and you make a claim off that since you're now not on a project. Then you get busy again which means halting ei payments temporarily (if you're honest <cough>). And I know you can auto renew…