Alright! I'm doing some test baking with a simple object that i have made recently, I haven't done any baking before in Maya and i thought this was the best time to learn as i've got some spare time. Anyhow. My current result.. Lines appear on the UV Seams, I think this is because it lacks padding however i'm unable to…
Select just the object you want and export this object to a new scene that contains nothing else. Open your scene that you want this single object in and import the scene you have created. You will notice that the import in Maya opens a browse box effectively only letting you import one Maya scene at a time, this is pretty…
Hello everyone, I had to switch from 3ds max to Maya for work and I am having a problem with vert normals. I have a rounded modular wall section and I need the verts on the hard edges at the end (where the walls will meet) to point straight out instead of the slightly angled position it has be default (so there is no…
Hi all A bit of a New Year's disaster - I opened my saved Maya file and part of my mesh has vanished. I can tell it is still there as I can see it in the Hypergraph - also if you right click on the layers and hit select all - it appears to select (you can't see a wireframe but the widgets can be moved.) The file opens with…
@TeriyakiStyle: Thanks a lot for the reply. I did watch the Tutorials in the Quixel site but all of them start with plugging in all the normal maps, AO maps, etc... and as a beginner I am having a little hard time setting up lights and rendering. When I tried to bake some normal maps but Maya was asking me for the 2 meshes…
I'm not as familiar as I'd like to be with Maya, but I can tell you how I do it in Max as I'm fairly sure the tools are similar enough. Make a new object with the shape you want to have as a hole. Place it on the far side of the surface you want to cut. Turn on snapping to vertex (iirc you do this with the v key in Maya).…
Yeah! I actually wanted to know the differences between zbrush max and maya in both object and tangent space. I know compared to maya zbrush inverts the green and blue channels but what does each channel refer to? something like.. Software R G B Maya x y z Max x -y z Zbrush x -y -z Am I doing this right? :\
Hi, fellow artists! I'm Adrian Lopez (better known as Mariotravel209 online) and I'm a small-time filmmaker, music artist, and animator who's currently seeking assistance for two Maya rigs. Unfortunately, I'm not as good with Maya as many here are. The tasks should be relatively easy. All I need for these two character…
So I'm using Maya to bake out normal maps and of course I'm having trouble. For my project, I'm making a robot character. When I bake the high poly model to the low poly model, I get some ugly results. The biggest problem I'm running across are weird projection issues. For reasons I don't understand, I'm seeing details…
hellos :) I am having to make the transition from max 9 to Maya for a possible job and the only experience of maya was to look around some of the arenas for Table Tennis so no real practical experience as such. I've downloaded the 8.5 PLE edition and I was wondering if there are any useful tips to help ease the transition?…