First some pics of where he started and where he's at. He's a genetically engineered hulk like soldier. Inspired by Warhammer40k space marines. rough concept: Zbrush concepting: Roughing in: Where it's at now: There is still some work to do on the back, the feet,outer thighs, and upper chest greebles. The colors are just…
It's been a while since I've sat down and just worked on some art for myself. After seeing some of the great environment art threads I thought I should take a crack a finishing up a couple good environments. I wanted to take a some small step first so I started with some simple floor textures to figure out some process…
Hey folks! I'm starting on a new project for my portfolio. Here's the concept image: Here's what I've got so far: I'm going to be showing a lot of my progress here. It's just a blockout so far. I haven't done many fancy shaders in UE4 so the monitors/tank might be a challenge but it should be a great learning experience. I…
Hey guys, first of all I want to apologize for contributing to the meme of sci fi-corridors. I just... just couldn't help myself, you know!? The scene was made in UDK, modelling was done in Maya and nDo/dDo were used for texturing blah blah technical stuff blah. Any critiques and comments are more than welcome. (before you…
Decided to texture-up some old models. I'm still not sure how the exact scene will look so I have to solve that along the way. Grenade is mostly done (model and textures), crate has a semi-finished model and corridor is just first pass. So far, I have this: Grenade - base model/normal details/textures (want to add some…
Hi Polycount, This is a hallway I started awhile back to practice trim texturing along with some shader stuff (the planets for example). I'm using the 2 UV map technique to blend normals and tiling textures. Really into the shapes of the environments from Halo and Destiny and wanted to do something in that vein. Right now…
Dear Polycount Team, it has been a while since my last post and I would like to share my current project with you. First of all it is inspired by the following concept art: Following some early procress screenshots to highlight my process: Also, here are some screenshots of the current state of my scene: As it is right…
Hi guys, I am working right now on a new project that will be separated in two parts. I'll share here progress of the first part and that is design of the car and presentation of it in Unreal4 Showroom. Second part will be video of this car moving through some old road in woods and I'll work on it after this. Any thoughts…
Hey guys. First post in P&P! Anyway, this is my first real attempt at a larger weapon, and I would like to hear some feedback before I proceed with a low poly and baking. Any additional details I should add? I don't know anything about real life guns so if anything sticks out as weird just give me a shout. The weapon is…