Hi Polycount,
This is a hallway I started awhile back to practice trim texturing along with some shader stuff (the planets for example). I'm using the 2 UV map technique to blend normals and tiling textures. Really into the shapes of the environments from Halo and Destiny and wanted to do something in that vein.
Right now I feel at a point were it's 80 percent finished and I just need to find the remaining 20 percent to flesh out. I've been having a bit of tunnel vision with this so hopefully you guys can help me out with some good feedback!
![](https://us.v-cdn.net/5021068/uploads/editor/6m/3tpobcpn44g1.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/nr/uu7zkwgyvn1n.jpg](https://us.v-cdn.net/5021068/uploads/editor/nr/uu7zkwgyvn1n.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/oe/rxvdfgtfeftk.jpg](https://us.v-cdn.net/5021068/uploads/editor/oe/rxvdfgtfeftk.jpg)
Everything is made by yours truly, except for the megascans fern.
Thanks for stopping by!