First some pics of where he started and where he's at. He's a genetically engineered hulk like soldier. Inspired by Warhammer40k space marines.
rough concept:
Zbrush concepting:
Roughing in:
Where it's at now:
There is still some work to do on the back, the feet,outer thighs, and upper chest greebles. The colors are just clocked in using polypaint. No real texturing yet. When he's finished I get to relearn ddo and ndo.
When I go to make a low res version should I make the armor floaters or make it a single mesh? If I do make it separate meshes would it be ok to delete the parts covered by armor?
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