Ive ben working on this from time to time when i feel a lil bit inspired. I made two variants from the first one i made, Right now Im trying to get the upper part done till i feel that its good enough, then i will go down, they dont have hands, but i was planing to create some mechanical medieval hands like the one used by…
With the announcement of the Titan Quest: Immortal Throne I figured I'd post the work I finished on the original Titan Quest. Took me quite a while to get this all together. Enjoy! 360 spins: Hydra Dragonlich More Creatures: Talos Warthound Camels In-Editor Shots: Dragonlich Chimera Talos Satyr Mummy Camels UI Elements:…
Finally calling this done after picking it up and putting it down a million times. I was hoping to get this done before Halloween but oh well, have a spooky Thanksgiving! :) would love some feedback! Concept Art- https://www.deviantart.com/td-vice/art/Necroblargh-406196400 Full…
Currently in progress, all hand painted textures and trying to stay lower poly. C&C much appreciated! As well as tips for how you would display a full room like this in a portfolio ^-^ Bed Sheet texture(work in progress) Corkboard postings texture Clock and Misc. textures Wood Floor texture Books (in progress)
Hello! I am pretty new to this, so I am wondering if anyone has some advice on how to render this wire frame presentation with no shading etc. (Using Max) I am currently working on his normal map and diffuse texture. Anyone have suggestions on how to paint him? I am imagining his skin as "fungus-y" and vibrant. Feel free…
His name is Nivis and he is being created for an RPG project which is currently on hold for like 1 more month, anyway... original concept (first attempt at making a digital concept), I've made a lot of changes since then. This is only my second model, it's my first technically since I didn't skin my first one (I think I…
Hello all, I'm finally jumping off my lurker post to start submitting here. This is pretty much my first solid zbrush sculpt that I know needs some work but at this point I'm a little stuck with it. First, my references: And here's the zsculpt: I based my character around the idea of a burnt matchstick. So he is purposely…
This was a personal project I was working on while I had some free cycles at work while also trying to get more familiar with UE4 in preparation to do work in 5 in the future. Based off the concept by Lei Min: https://www.artstation.com/artwork/Vg8vKN I sculpted the the skull cave and pillar ruins in Zbrush and used Quixel…