Hi Guys, this is my first polycount post so Im a little nervous, heres a character sculpt based of a very talented friend of mine's concept art of Bezzy. (Attached below.) I started replicating but as the sculpt went on to a more realistic character i tweaked a few things and made it a little less friendly. Its a long…
Nistrum: ha ha nfrrtycmplx: Yeah, I agree with you, but it was on a relatively low sub-d level which is why it looked so blobby. Although the angle of that picture and the lighting makes his folds look less defined also. I appreciate the crit and kind words though. :) cycloverid: Yeah, I tried to approach the hair…
By UVs aligned I mean the UVs are laid out on the base mesh that is going to be sculpted. Then after sculpting this base mesh is retopologized but the UVs are untouched. So it's a different number and translation of verts, but the UV shells are roughly aligned. I've resorted to exporting the Sub Div 0 into Maya as an FBX…
I'm wondering if anyone has experience sculpting large amounts of necklaces and jewelry (Think Mr T amounts) in ZB? I'm working on a character right now that has a similar amount of jewelry as Mr T, but I'm just hitting a wall-- should I create a million links along splines in Maya then project those for a normal map, or…
Hi! Please need help with this workflow? how do i sculpt Fur and it is the right choise if the final production ask for the model to be animated, lip sinc and stuff... my common sence tell me that sculpting it will be a waist of time becouse when it will star talking or extremely moving, all the displacemente data will…
Hey, if you don't mind me asking, what program are you using for sculpting, and do you have access to Photoshop or something similiar (Krita, Gimp, etc)? I ask because I know that Zbrush has a feature where you can make the whole program transparent so that you can sort of "trace" over the thing you're trying to sculpt.…
Hello Polycount community! I haven't really posted much yet, so i decided i would today. :) I have been using Blender for a while now, and recently started getting a bit more into sculpting. I'm not that good, but I thought I would just start trying to sculpt things to improve my skills. Below is a head i'm currently…
Hello , I wanted to try to make a jacket sculpt , but I am not sure how should I approach the modeling and the sculpting of the neckband part , you know because it folds on the shoulders and so I can't reach those areas , how do you usually work on those parts and how do you approach the baking and low poly modeling if you…
This here's my first "serious" Mudbox sculpt that I've done (I've tried a simple head before this) and while I'm fairly happy with the result, I've run into a few problems. I could use some help! First is the legs, and the leg pose, something just seems kinda off about them? I can't quite put my finger on it. Then there's…
Hey guys long time polycount viewer first time poster. I really admire the quality of work and constructive feedback/support on these forums. I've been tryin to learn zbrush so I made this concept of a cowboy barber to sculpt. My aims are to create a high quality concept/illustration and a high rez model using a sculpting…