Hi! Please need help with this workflow? how do i sculpt Fur and it is the right choise if the final production ask for the model to be animated, lip sinc and stuff... my common sence tell me that sculpting it will be a waist of time becouse when it will star talking or extremely moving, all the displacemente data will look bad becouse the original sculpt was done in neutral " T pose". So if this is true: What is the best way to generate a furi character for animation (beside fur simulation) ? tnx for your suport guys! please help me
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