Okay i've followed a tutorial for rigging to the tee, absolutely to the tee, i'm pretty anal about following tutorials so i know its all done properly...well not so properly as there is an imperfection. Whenever I rotate in the X/Y ie/ Left to right the body deforms and so does the rig... Any help as to solve this and not…
This is a problem I've run into on and off for a few years that seems to just sometimes occur and sometimes not and the cause has been just invisible to me. This is several objects linked to eachother in 3dsmax (much like a biped). Everything was working fine just before my last save and now when i try and rotate the arms…
So i always thought this was a doable thing? It looks like the tangents go a little nuts when i rotate my uv's even though it's a flat plane? I could understand if the grooves weren't lining up. and the bump was off there, but the whole polygon shading has be a little baffled. I think i've tried everything, left handed,…
Normal Map Functions PS Actions few things it does: - rotate clock wise - rotate counter clock wise - flip horizontal - flip vertical works on an entire document (layer), or a selection. recommend pulling the selection off of your main layer first (ctrl j). think it goes channel to channel, not channel to layer, don't have…
We have a character rigged with maya 2012 HIK and animating it works on all translations xyz but the rotation just seems to take the latest keyframe you set and apply that to the whole file, I have no idea what is going on. Any help would be greatly appreciated as I cant find any advice on this problem anywhere online.
Hi Im a relative noob to 3d, so am hoping that this is easily achieved :) . After playing around with some animation on mu model ive managed to loose its initial rotation. I dont particularly want to realign it by eye as that feels a little imprecise. I was hoping that there may be a way to do such a thing by aligning to…
This is a minor problem, but one I feel is worth mentioning in the hopes that someone knows a solution. With an object selected, rotating said object will show the angle data above the gizmo assuming you haven't unchecked "show angle data" in your gizmo preferences. When in subobject mode, angle data is not shown above the…
I have tested this rig on multiple computers. The computer that it is running on for the video has 16 GB ram and a i7 3.4 GHz. Whenever I try and rotate any of my controls it is VERY laggy. A timeglass icon appears and my CPU load increases to about 25% total. Ram stays stead and hard drive as well. Here is the video of…
Hi all, I recently have been learning MotionBuilder for work. We need to create some animations using a mocap database for some generic Unity characters. I've learned how to get everything set up and that's great, but for every animation I have issues with the same areas. The arms and one foot have different rotations on…