Hello Polycount! This weekend we are running Sketchfast #4! The challenge is to create your ideal augmented reality headset. The contest is running from now until noon Monday 13th May (EST) and we're offering $500 in cash prizes to the winners. You can read more about the brief here, along with the rules of the contest.…
I bought substance designer like 4 days ago on steam and it seems to be really laggy, I am working with 2048 textures, everything is linked in resources too, just seems to take ages to do anything if I changing setting on like dust or dirt for example if I change the dirt level or grunge level the program freezes and takes…
i need to remind myself to stay out of the 'east VS west' side stuff on these boards. but it would be nice if everyonce in a while we could actually meet up in seattle. espescially since the thread title says SEATTLE polycount meetup #4, not BELLEVUE polycount meetup #4.
Finished the mesh for the SP MT-1 4-8-2 Steam Locomotive, currently working on the 160-C2 Class Tender for the engine to use. (The middle image represents MT-1 number 4315 in 1939)
The latest build of Painter allows you to select a Unity 4 export preset. You can author the textures using the standard metal/roughness and the export will convert the maps accordingly to Unity 4's shaders.
Hello there, I have done my latest art work Lilith from Diablo 4 Fan art. concept by Igor Sidyou can see more images here:https://www.artstation.com/artwork/NxEeNqif you have any Critics to help me improve please cmtThank you. hope you like it
hi there guys, I'm currently trying to paint out some texture seams on my model but weird pixelated lines keep appearing along the UV seams. I've tried increasing the resolution of both the diffuse texture and document but to no avail. I've read from somewhere that this is normal for Photoshop CS 4 and 5. It has no seam…
I remember testing marmoset toolbag 4 beta, when baking curvature the bake would come out with pretty much no seam, much like painter in this screenshot. But I can't get the curvature bakes to look like that anymore. Wonder if something changed or I am missing something?
I suggest dropping your questions in this Uncharted 4 thread so everything can easily found by others as this post will eventually be lost to obscurity in the ever growing News section. Happy to answer anything I can, just feel its better in that thread than this news post :smile:…
Hi there, i am currently working on my portfolio. http://www.marcelgonzales.com for that i am working on a subway station in unreal engine 4. it's still work in progress and critiques are very welcome. [SKETCHFAB]0bcd1ea07da64f948ddd9c614dd1e00e[/SKETCHFAB] greetings Marcel