I'm building and editor script that you can use to setup breakable objects in Unity. I decided to do the fracturing in Blender since they already have a decent fracture tool and you have better control over UVs and stuff than you do in Unity. The thing is, I'd like to be able to import prefractured objects from other…
This is what I've been working on longer than I care to say. This was completely created in Unreal 4's Blueprint Scripting. The Zombie and it's animations are from the market. The player animations are from mixamo. These are not intended to stay in the game, but they helped save some time in the making of this prototype,…
I have a few custom scripts on toolbars which I line up together and handily sit to the right of the viewport. However each time I load max they aren't loaded and I need to open them again and reposition them. I have placed them where I want and saved them in my maxstart file but they still don't load. Is there a way to…
I was wondering if anyone could point me in the direction of some good tutorials or possibly give me some tips on how to set up a spinal stretchy rig. However, the method I'm really interested in and looking for has the rig being set up through mell scripts. I was also curious if there is anyway to limit an object's…
I am not sure how to go about this: You can use command line to launch the editor and bake lighting to save GPU resources for GPULightmass, especially video memory.* Engine/Binaries/Win64/UE4Editor-Cmd.exe "path\to\your\project\yourproject.uproject" -run=resavepackages -buildlighting -allowcommandletrendering…
Hey everyone! These are some of the models I did for "PRESSURE" - an upcoming "topdown arcade-racer-shooter" developed by "Chasing Carrots" a small new game developer based in Stuttgart/Germany. I worked especially as a 3D modeler/texture artist on this game but I also did game design and some LUA scripting. Hope you like…
Download: https://dl.dropboxusercontent.com/u/2904948/MaxScript/Martinez_Macro_KeyEverything.mcr The K button in Max will set keys for everything but Biped objects. This is annoying when you are working on a rig that is a mix of Biped and max objects. This is a super simple script called Key Everything I made to replace…
We have a uv tiling limit in our game like many other games if you tile a texture outside of this range your texture smears. Our game supports -64 to +64 as far as I know. Anyone got a script that cuts up long uv's that have subdivision in them and then stacks them appropriately so there are no seams. We had this tool in…
Hello fellow Polycounters, I've recently encountered a problem with Maya 2014 i can't seem to solve, maybe someone out here might be able to. When I try to add an image plane to a Camera it gives me this error: // Error: file: C:/Program Files/Autodesk/Maya2014/scripts/AETemplates/AEimagePlaneTemplate.mel line 118: Unable…
Does anyone know how to bake vertex ao into a specific channel? Say I want to bake AO into vertex.r, and reflection occlusion into vertex.g, is there some way to do this? Maybe if I baked each into two different bake sets, is there some scripting that could be done to copy bakeset 2 into vertex.g of bakeset 1? Also, anyone…