I was wondering if anyone could point me in the direction of some good tutorials or possibly give me some tips on how to set up a spinal stretchy rig.
However, the method I'm really interested in and looking for has the rig being set up through mell scripts.
I was also curious if there is anyway to limit an object's translation through mell, that is to say that it can translate in the x, y, and z only until i define where it stops.
Replies
Most rigs use an expression to change a controller object red at its limits so it is possible.
Off the top of my head I cant remember anywhere besides just googling for a stretchy ik spine in maya..
Best of luck!