Hello I just updated to 1.8 and i am no longer able to reproduce the same look with 1.8 or 1.7. My input maps are the same. I have tried using my document preset without any luck and I have tried loading my 1.6 project into 1.8 and re-render and the result is quite a bit different. I can see the mask are all different and…
If anyone knows a game (console, pc/mac, iOS, android...etc) that is a space game w/ team fortress style texturing, please let me know, I'm needing a good reference. Just leave a name and a link if you have one please Thanks!
Hey all, Not new to ZB or decimating w/ Polypaint and all that fun stuff. But i've run into an issue I can't seem to figure out. I have my decimation master preferences set to Uniform Mesh, Delete Caches at start and Use and Keep Polypaint. The only thing I've ever toggled was Use and keep Polypaint and have never toggled…
Hello all, For some reason when I select 3-4 vertices along the mid point of the model and press W to use the move tool, The move tool will always freeze Maya for about 50 seconds, and afterwards I can move those verts around without lag and every time I select new vertices once again 50 seconds wait... I tested the move…
forgot this zbursh hotkey to present your model in the same window w/o duplicating and you can just release your model everything you "duplicate" I always forget it
Hey Everyone! Here's my latest installment of my new show called Tuesday Talks from my WatchMeAnimate Youtube channel. I talk everything and anything animation related and share really cool tips & tricks. In this episode I cover my Slow-Mo blocking technique to quickly see if you're poses and animation are heading in the…
We've recently decided to go from Tiling textures to Unwrapped Textures w/ Detail Maps to get more model-specific variation at a lower texture cost. The thing I can't get my head around though is how to ensure consistent Texel Density. Currently, I've set an arbitrary Texel density based on an image size and a real-world…
I wish to bring my model (Low poly w/ normal and diffuse maps) into Substance Painter, to paint! I started off with Zbrush, making a high poly model, then I used maya to retopologize it and then baked normal/diffuse maps into the low poly. Now I want to use Substance Painter to add some detail. Any help would be awesome.…
Occasionally, while trying to deal with subD smoothing errors, I'll find that the cause is the presence of an infinitely thin quad or n-gon sitting in between verts that lie on top of one another in space, making it look like there's no intervening poly at all. Here's an example. I pulled apart the edges of this really…
Hey everyone, I'm back with another episode of Tuesday Talks. In this episode, I'm taking the original Dragon Fly Cycle animation I created and using it as a base to build a new glide animation. I'm also showing you my workflow when animating interactions between 2 characters. The example I walk you through is a test…