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Zbrush Decimation w/ Poly paint deforms mesh

Hey all,

Not new to ZB or decimating w/ Polypaint and all that fun stuff. But i've run into an issue I can't seem to figure out. I have my decimation master preferences set to Uniform Mesh, Delete Caches at start and Use and Keep Polypaint. The only thing I've ever toggled was Use and keep Polypaint and have never toggled it under or over 50%. I've never had this issue before but as you can see from the attached photo's zb seems to be doing something wonky. I've tried started a new project and running a test hoping it was something with my mesh but that's not the case. Has anyone had this issue before? Any solutions?

Also, when I turn off Use and keep Polypaint the mesh doesn't get deformed.

Cheers,

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