Yeah, I always kind of liked school. Especially if I was doing school work on something I was actually interested in. I could be writing essays about that sort of thing for hours on end and not get bored. About a year and a half ago, I worked for 49 hours straight with no breaks. (didn't even break for meals, just noshed…
Great stuff. Agreed.You should have your professional work at the front page.But if it were up to me, id have it all on the same page under Professional and Personal. And a separate page for the Resume/CV. When i went to your folio, all i saw were extremely toned down colours?They(the models) actually dont have their true…
Dinosaur Games is a new development studio in the heart of Texas. Dinosaur Games was started by our very own polycounter, Jesse 'skankerzero' Sosa and his ex-coworkers. Their love for retro styled, arcade action games prompted them into action. Sosa tells us, "After being in the industry for over 10 years, we just wanted…
I personally love the idea of small teams developing and publishing their own games. Albeit, I know this can be extremely hard to do, but with new applications coming out - like Steam - this is becoming more and more easier. Now as for the art side of production directly: 1.) I agree on having a programmer specifically…
You take a look at Photoshop blend mode math? Link From the hlsl code: define BlendColorDodgef(base, blend) ((blend == 1.0) ? blend : min(base / (1.0 - blend), 1.0))
Hiya back at it again with another technical issue. So to start off I am a studying Character artist at uni and one stage that has really baffled me/basically suck at is rigging. I currently am trained in 3DS Max In terms of modelling software so software such as maya is alien to me as of now. Anyway Im here to ask you…
Hello! I am finally starting this thread in Polycount. SHIFT is my final year project at university. We are producing a game cinematic trailer and I would like to share some progress here as an environment artist and hopefully get some input from artists outside of school! I will be working on the environment assets and…
different people have different experience levels and personal standards, in the past iv worked mainley in audio, and things i was really happy with back in the day i made them i think sound like fucking ass today, even know my clients still are happy with it. It's not resanble to to want your current work to come out…
Hi, So while I feel I have a proper resume I don't really feel its geared towards or even right for game development. I would link it normally but it contains personal information such as address and phone number as of right now. My resume lists thing such as my education, work experience, awards (collegiate and highschool…
http://www.geeks.com/details.asp?invtid=WP8060-TAB08&AID=10440852&CJPID=552179 Apparently, with the coupon code TAB2008 this will come to 35$. No, it isn't a wacom but if you are on a budget and REEEEALLY think you need a tablet, this may be for you. Enjoy!