Created a base by loading an OBJ, matID map, normal map and AO and linked some materials. Result: (The color coded materials are the ones specified by me in the MatID map) A former colleague suggested it might be due to the file format and extra channels (alpha), saying I should go with PNGs instead. And so I did, but I…
Hello! My name is Thomas and I am currently student. I need feedback from a professional to get a sufficient grade, I also would love to learn more about this topic. I have to design 3 power abilities (think about abilities from LoL) and animate them on a character. At the moment I have done research on good power…
Helixe specializes in game development for the handheld Nintendo DS and other Nintendo gaming platforms. The studio is a wholly-owned division of THQ, the best-selling 2nd-party game publisher for Nintendo handhelds. Helixe's 37 employees work in a creative environment more common to small and autonomous studios, while…
Google complex game prop. I did and there are loads of examples. This part of the forum is where you present your work. Instead try the link below. Technical Talk Ask technical questions about 2D/3D software & techniques & hardware, share shaders, scripts, and new software.
@dirtspacer Hi! Congratulations on finishing the shrine. My main critique would be that the shading looks a bit wrong, for example corners lack definition and flat areas have shading gradients. Checking the textures, it looks like you used an tangent-space normal map for the overgrowth and some other type normal map for…
Hi there! I think I quickly mentioned this some time ago but I have been thinking about it more over the last few days. There is a possibility that such tool already exists somewhere, but I thought I could share the design document and maybe, find someone interested in coding it! ***Hotkeys holder for tablet and tabletPC…
Rev Share Opportunity Check out our Website: http://www.amalgamboardgame.com/ Browse our Facebook: https://www.facebook.com/AmalgamBoardGame Take a peek at our Twitter: https://twitter.com/GameAmalgam Game Brief/Overview: http://www.amalgamboardgame.com/overview/ Simplexity Game Studio's Statement: Our goal is to achieve…
Emissive Mapping to express that the character has some high energy in him,This technique that adds a glow effect to specific parts of a texture. This is particularly useful for creating elements that appear to emit light, such as glowing eyes and cracks in the body. For example, in our character Fiddler, emissive maps…
Roundtable finished?! Oof, even though I could probably continue on this scene forever, I feel like I have to give it rest for now and do something fresh. Finally created an Artstation project, which I think needs more breakdown images. Also updated web build. Changes I did: * Introduced some normal maps and baked lighting…