Sooo yea i saw one of my friends drawings and i said errrmygawd i must make but i already know some areas of her face need work still a big ol'e work in progress WIP>>>>><<<<<
still trying to get the human figure down, decided to work on the face tonight since ive put it off once or twice. I feel confident with the majority of the build, however the eyes (and ears) are giving me a bit of trouble and id like to know what texturing and normal manipulation can do for it as-is. any crits…
I tried to import my character in unreal engine 4.25 but some faces were missing or not showing. but the model looked perfectly fine in other software like maya, Substance painter and marmoset toolbag. I tried using 2 sided lighting but it didn't help. I need a solution for this very urgent, please help !!!!!
Hey all. im working on my first short animation clip since school; and i would love some help. Concept: a guy playing poker, investing all his money. He's very cautious and paranoid. he sits with shit cards. but then, he picks up exactly what he needs. and he DOES NOT have a good poker face, and tries to contain his…
I am preparing a low poly object for a high poly normal map bake, and I am having issues with inverted faces while trying to unwrap. I know they need to be flipped in UVW editor window, but once I do, I can't figure out how to properly attach them back on to the rest of the uvs without messing everything up. I attached a…
this is doing my nut in: how do you extract just selected faces? I've got a bunch of combined sub-objects, and I want to extract one of them, but maya insists on seperating every single sub-object when I all I want is the one. I am currently duplicating the entire thing and deleting everything but the object I want, but it…
Hey dudes, Chaos V49 here! I was inspired by stuff today that got me wanting to well..just make stuff really. I've been doing Max for around 3 years and I got Zbrush around 3 months ago. I just went ahead and decided to do a small face characature. How is it for my first semi serious sculpt? (and no I don't have a base…
Hi. Is it possible to add mocap data to a blendshaped face? The tracking data is a fbx file (but I can i also export it as a bvh). I'm using Maya. Thanks!
http://screencast.com/t/Jvm8MUGnLU I want to be able to select only the faces that are inside a continous shell like this. any scripts or methods you guys can help me with? Thanks so much for any hints