Hey dudes, Chaos V49 here! I was inspired by stuff today that got me wanting to well..just make stuff really. I've been doing Max for around 3 years and I got Zbrush around 3 months ago. I just went ahead and decided to do a small face characature. How is it for my first semi serious sculpt? (and no I don't have a base mesh from max I just done it from a sphere)
NOTE : Please take a look at my Zbrush work thread and see my progress. (I also wanted to do this because I remember somone saying I need to do forms and real anatomy (even if it does suck) instead of some of the stuff you'll see there)
Replies
If this is actually serious, heres what i suggest
You went in on the detail way too quickly,after a quick block-in of the facial features at subd lvl1, you should go in and shape the whole sphere to form the neck,the back of the head,the forehead etc.
I suggest using a basemesh from someone else to get you going on your faces. Arsh's bust seems like a nice base to get your hands on. Making a simple box in max/maya isnt that hard, you should try that aswell.
When sculpting, you should probably underlay reference images just to help you place your elements better
I really cant tell if you didnt add the ears or if you let the whole face ovoid on purpose or not.....
Watch some zbrush tutorial videos aswell
Good luck
Detail? Looks like forms to me and not like cuts and skin alphas or anything.
The title is called FACE for a reason.
That Beat idiot said : I hate to make fun of begginers, but i can't help but think of that:
Pretty much making fun of me and I have to sit and take it?
Now get crackin on something and put some effort into it. It looks like you can pull off a decent face but just didn't do it this time around. (that was as close to a complement you're getting for the moon face)
It's stylized because that's the way it came out or that's how you meant it to be?
Follow one of the 8 billion zbrush tutorials on sculpting a face/head/bust, it will help. There are methods to the madness other than "push in for eyes" "extrude duck bill for lips".
http://www.tomrichmond.com/blog/tag/how-to-draw-caricatures/
start from the bottom article and work your way up
Likewise, the word quickie doesn't vindicate largely unfinished endeavors simply by virtue of being completed to their current state in a relatively short period of time.
It's kind of like picking up a basketball, taking a shot at a 3 pointer, hitting the backboard but not sinking it, and then going, "Yeah, that shot was stylized. I wasn't trying to get it in the net or anything. So, what do you think of my quickie basketball game? Am I getting better? This is my first semi-serious match."
You probably wouldn't do that if you were trying to learn how to play basketball. That would be silly. People would make fun of you.
And you'd probably look pretty foolish if you responded to anyone who commented on your backboard-style quickie bball tournament by getting defensive like, "Well I'm new to basketball, but I've been playing golf for years, so I'm not a beginner at sports. Don't make fun of me! Idiot. I'm not gonna take that.".
Just saying.
If you're serious about doing an "anatomy study", then you should start by examining the structure of the face - the bones, the muscles, and the distribution of fatty fascia which are all what make up the end result. If you know these things, then you can employ the knowledge to create realistic or stylised results effectively.
Learn to study how light falls on photos of people's faces, understand the "planes" formed by the underlying anatomy, and reconstruct that in ZBrush by doing studies of people - use photos of famous people from google, or take photos of yourself or your friends. Try to make a likeness of someone, and take into account what it is about the underlying structure that makes each part of the face look the way it is.
Don't get all defensive, either - you posted this saying it was an "anatomy test" and you said yourself that you were trying to study the forms and anatomy. All I can say is... keep trying. It's the only way you will get better. Ignore people who aren't being helpful with their feedback. Don't assume that your work is brilliant, start out by assuming your work is flawed, and work from that point forwards. That way you will only get better.
It looks like a basketball.
HA!
(kidding around ya'll)
yep. suck it up princess, get up and try again.
Spot on :poly142:
Right XD twas' a very poor choice of words... Thanks for the comment at the start.
This isn't nearly as bad as a lot of the posts i see here on a regular basis. It is flawed, but not as terrible as some people make it sound. The guys who are suggesting to ignore the not-helpful comments are right. Get good at filtering BS and listen to the message.
Posting on forums is a good way to get good at filtering BS too.
If someone suggests that you do something that you've already done, assume there's something wrong with the piece that suggests you didn't do that. It's easy to assume with the lack of definition in the shape/anatomy of the head, and that the points weren't moved around to make it look like the shape of a head, that you simply used the standard brushes to pull your forms out. Which is VERY easy to do in zbrush.
Ask yourself, "ok, i did do that, but how can i do it better..." and if you need clarification on something, ask for that clarification...
It's been said, but it's really important to not get frustrated. Putting up walls to critisism is the fastest way to get in a rut, and not get better.
You can't control the reactions people have to your posts... but you can control the reactions you have to their reactions.
Post more iterations of the piece... stop posting defenses for the piece.
cheers.
Thanks for the compliment (I think -lol)