Working on my first "serious" project, and first time asking for advice/critique from someone, because I feel stuck. Making a lot of small tweaks over and over for several days already, and not making any progress. I'm trying to sculpt a female head in this kind of style, but a Caucasian instead of Asian. I need some…
Hello, I am a fresh user of Maya and struggling a lot with adapting. There is no so many basic things from 3ds max. :) But you probably know this. Right now I am looking for a solution for selecting faces covered by other faces. Like I have a bunch of trees with alpha, but there is too many of them and I want to delete…
I thought this would be easy, but I was totally wrong. Is there a way to get a ring of faces in mel, I figured out how to get an edge ring, but not a face ring. Pickwalk can do it, but that requires the user to select two faces where I only want the user to have to select one.
I'm working on a project where I need to create several characters from real people, but in different setting (personal project, so I can take my time). For example the real person might have a round, filled out face and the new face would be a slim elf-like one. What kind of process would you use to do this? Would you…
Hi everyone, Maya/3d modeling beginner here with a project I'm working on to familiarize myself with the modeling toolkit as well as the rest of Maya. I've been stuck for a while trying to figure this out. What I did: I used quad draw to patch a hole of faces in my mesh. What I already searched for: Flipped normals,…
Zoe drifted through the dark rift between dimensions, in a place outside of the usual rules of time and space. Sitting upon one of countless craggy 'islands' of rocky debris, that floated about endlessly in a boundless black aether, she let out a sigh. “Welp...I'm bored!” She mused to herself. Sulking, she ventured…
Hi, I would like to know a bit about Face Rigging vs using Morphs. We are a small studio but we want to add the features of Facial expressions movement. We focus on getting atleast 10-12 expressions on the face. So would it be worth to setup Rigging or can we get away with Morphs using Zbrush? MoCap is still under…
Hello dear community, today, I started with my first model for Substance Painter to get my training going. I'm just at the beginning of my journey. After I exported my mesh in the high and low poly variant, I imported it into Substance Painter to play around with my texture. After importing, first I got artifacts and…
I'm usually a 3ds Max person just trying out Modo as Autodesk's Australian tax on 3ds max is starting to annoy me. Some things have been great but it's also making major problems that are huge time wasters. For example every now and then it decides to throw an edge that looks like it's splitting a face but the edge is…
Problem basically detailed in the title. Trying to extrude a face in 3DS Max, so I have my selection set to "faces", obviously. But as soon as I click on the face I want to extude, my selection mode changes to "edges". Same thing happens when I try to select verts. What's going on, please? Have I just hit some hotkey…