Hey there all, I'm wondering if it's possible to import UV's to a mesh that's already got several levels of sculpted detail in ZBrush? For example, if I brought in a base mesh that doesn't have UV's, or if I've sculpted something out so much that the original base UV's are inadequate (resulting in stretching if I was to…
Hi, guys! Today I did a few hands as an exercise - each one was roughly an hour (the time limit is there just so I wouldn't be too obsessed with details - and focus on the overall shape and forms - and have as many iterations as possible). The aim wasn't to get the project to completion ASAP. It turned out that an hour is…
I want to get better at sculpting people. I might have gone a little too fast and posted this to my artstation a bit too early along my journey of learning. Big mistake. I feel that there are quite a few mistakes but I'm not able to pinpoint what aspects are wrong exactly. I might have been looking at this a bit too long…
I am sculpting a very large model, so I have split it up into segments/separate objects. Does anyone know of a method/software to seamlessly sculpt accross multiple meshes?
so I'm going to try and whip together an entry for the mudbox competition as I've started to get pretty decent with it, and I realized I don't really know the answer to something so I take a base mesh for a character and unwrap it, import it into mudbox and being to sculpt and paint it, it's done and it's awesome How…
Hiya! I'm Liam. Relatively new to sculpting here, with on and off bouts of inspiration. I'm looking to really get into Zbrush character and object modeling and mastering the art of sculpting a bust has become high on my list o' priorities. My current project is an angular female face. For the most part, the facial anatomy…
This question might have an obvious answer but. I am currently working on the character for the monthly challenge and have a question about hair. Specifically which type if better, sculpted or planes? I have been looking around and have seen AAA games use both types. For example, Mass Effect 3 uses both sculpted hair and…
We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficient or understanding of 3D…
Hey guys, It's been a while since my last thread. I'm working on a small project - a simple head sculpt for my portfolio. I'm not planning on retopologizing or even texturing this character. I just want to build the basic sculpt in full detail and create a render with Keyshot. Here is the progress I've made after today.…
I feel immensely stupid for asking this. I think I'm learning in reverse and knowing less about 3d every day. :( But I'm trying to sculpt realistic human eyes and it's just not working. I don't get it. I don't know what goes on in that area or something. Is there a proportional or structural rule to follow to build them…