Whenever I need to find some obscure solution to a Maxscript problem it's always CGSociety to the rescue, usually from a post that's more than a decade old. I'm panicking a bit to see all that knowledge disappear.
not making fun on the model. but it is an older style low poly base mesh. finding the artist would be probably impossible and almost any modeler could make the model. it's not a dig on the model itself. fabi already made a serious response and usually when a new account appears to make a single question like that it is…
Good day ! We are Trimatra Interactive, a team of developers currently working on a dungeon crawler game similar to Hexen and Doom called Undaunted and based in greek mythology. As far as development goes, we have concept art, music and even a running demo with some basic mechanics. Nonetheless, we are still looking for 3D…
Hey PolyCount, I've been trying to model a head in Maya for quite some time now and no matter how many times I try, I cannot manage my vertices in such a way that would leave me with a clean mesh at the end. It's always full of unwanted folds and dents, even if I only have quads and no six-star poles. Any time I add an…
We've been sitting on some of these gorgeous pieces of art work since December so some of them may not come as a surprise to you. However, since the only website you ever visit is Polycount (ahem) you can gander at whats happening in the global videogame art community. Get to walkin'! First off - a recap this size deserves…
Hello. Decided to try something else than my usual stuff, so here is my new project. In the dawn of PBR I decided to learn this new process so I'm ready when it comes in full force. I needed a nice model to practice it on, and instead of downloading someone else's work or reusing my old work I decided to hit few birds with…
I've recently been in contact with a recruiter here in Vancouver, who specializes in the video game side of the industry. I gave him my resume and portfolio and he said he would help me locate work. I have a lot of love for recruitment agencies; it's how I got basically all of my jobs in the last 5'ish years. They usually…
Thanks a lot guys for the comments. I normally use color specular maps. For this project I wanted to use greyscale specular since I'm learning that not all engines use color specular. I would have prefered color specular since I'm not a fan of white highlights (the miniature painter in me just has this thing against using…
@AnthonyAnimation Sorry this is coming in super late (things have been crazy busy), but here's my workflow for this shot. Hopefully, it helps! A few things first. I got this character from @zaphk and I rigged it up using Rapid Rig. I haven’t rigged or painted weights in a long time so it’s far from perfect. But I’m still…
With this COVID situation, while work from home has become fairly standard, I've found that most larger studios aren't very willing to hire people starting out in a work from home capacity unless they have prior experience of some sort. It still is a good opportunity to learn new skills and workflows. While you are…