Intro to Digital Rendering - with Jason Scheier Now Enrolling!! Intro to Digital Rendering with Jason Scheier is an introductory course to Photoshop and digital painting understanding. Assignments and in-class demonstrations will showcase the steps and techniques to transition from tradition to digital painting medium.…
Hey guys, Trying to get feedback on anyone who has been working with some of the older models that have not so fun item budgets for their slots. Or heroes that you think could have slot improvements. Hell even suggest new slot breakdowns for heroes that don't have them yet. Pretty much the new heroes that get reworked/new…
Hey, quick question since I couldn't figure this out. I have an interactive groom in Maya and want to bake that to a texture. I would need to bake diffuse and alpha to a simple plane (and maybe some other textures like a depth map). Basically, I need all the textures that are mentioned here:…
Greetings friends, and fellow artists. Im in charge of a small team that is looking for s skilled and experienced Character Artist We are working on a "military" style game project, and we are in a huge need of a character artist. If you are familiar with creating meshes and textures that are related to the military…
Independent and self driven Environment Artist/Entrepreneur with a broad skill set. 4 years of professional AAA development and 1+ year of start-up experience. Several High-End projects under my belt. Additional experience with VR/low budget art production. Fluent with both hand made and photogrammetry based pipelines…
Hey everyone. I'm new to creating materials and game art in general. Also, it's turned out that it's my first thread on Polycount, so I glad to join. A few weeks ago, I started studying material creation in Substance Designer, and I decided to try out Quixel Mixer for elevating my hard skills. I finished my first public…
Hello everyone, I'm deciding to try my hands on some character Lighting and techniques and I need a little help from you as I don't know much about the character art pipeline. I am planning to use this knowledge for lighting the characters in Virtual movie, I'm part of. The movie is being made completely inside the Unreal…
Hey polycounters, I have decided to start a big project. I've done a couple of characters and small scenes recently and they were fine, but this time I really want to push myself to the limit. I will design and model a character from scratch. I have a pretty clear idea of what I want to achieve with this project. When I…
So a bit about myself. Been learning this field for about 5 years now. Still have much to learn about workflows and proper disciplines. But one should start somewhere yes? I'm currently taking a diploma in games art at Nanyang Polytechnic in Singapore. Despite doing this for three years, i believe what i truly lack is the…
All screens are realtime content in unreal engine 3 hey guys and gals, EA released a trailer for the intro sequence to Army of Two: the 40th Day today and it showcases the work me and another artist from Big sandwich did during our 3 months onsite at EA this summer. Almost everything in the trailer is ours except the back…