So a bit about myself. Been learning this field for about 5 years now. Still have much to learn about workflows and proper disciplines. But one should start somewhere yes? I'm currently taking a diploma in games art at Nanyang Polytechnic in Singapore. Despite doing this for three years, i believe what i truly lack is the discipline of practise,
Now with the looming problem of getting a job in a few months,i realise my work is nowhere near what an actual standard should be. As such,i have started this thread in the hopes of me constantly updating it and self-improving myself. For now,with all the busyness of portfolio showcase and the such,i'll try to post one new work per week as a starter.
Let's hope for good things to come.
Edit: I did get a job in the end,but i accept all relevant critiques.Fire away!
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Diorama based off a book called the Scarlet Plague by Jack London.
Done in Maya with DirectX11 shaders and textured with Photoshop.
Still have long ways to go in terms of lighting,UVs and meshes. But it's nice to have somewhere to start from
Did this as a submission piece for a job.Though i didn't get the job in the end...
Done in Maya,rendered with Marmoset
PS. I can't seem to get the embed tags working,this one's from sketchfab and the hammer's from marmoset viewer.
Angel of Death from Hellboy:The Golden Army
The sniper rifle was done by creating an assortment of photobashes in photoshop and then sub-d modelled in maya.