LAST UPDATE : You can play the game for free by going to our facebook page and click on "play this game" on the banner. I might share another link if people don't want to use facebook. Of course this is fully VR compatible, so if you have an Oculus Rift have fun ! Here is a little gameplay video : [ame]…
Hi gents! :) Here is a Glock I've been working on between projects; \\Update: Thinking about calling it done. Crits are still welcome; mag: http://puu.sh/4kz5m.png maps: http://puu.sh/4kBth.png Old model preview: Also fp since somebody is bound to ask for it :D Hopefully, this thread will motivate me to finish it sooner.…
I made the details of the moss forest in UE4. Models and textures come from megascans. Part of the vegetation model comes from the Unreal Mall. The lighting scheme is completely real-time. The light propagation volume effect is very good. Now I output a 4K60fps demo clip recorded by the UE4 sequencer! enjoy!…
This is a mod project I worked on for a very long time. The Circuit Gilles Villeneuve is a famous Canadian racetrack located on a small island in Montreal; Canada. I recreated this over 4km long track for the game "Assetto Corsa" Artstation for more images: https://www.artstation.com/artwork/A5ENm The track can be…
Just got posted over on Reddit: https://www.reddit.com/r/programming/comments/4kt4tc/cryengine_now_available_on_github/ https://github.com/CRYTEK-CRYENGINE/CRYENGINE
I started rebuilding my very first models. There were so many issues with the UVs and textures. So here are the comparison shots. The old models are on the left and new on the right. I've posted more pics of the rebuilds on Artstation https://www.artstation.com/artwork/4KNE1 I would love to hear any critiques on how I can…
Hi, I have this normal details baked from Zbrush. Problem is Normal details gets lost when applying a color So I guess, the only way to accentuate is to have separate colors on those details. My problem is how? I tried the following masking(1) Metal Edge Wear Generator (2) Dirt Wear Generator(3) Curvature Map (Direct…
Hello polycount people! I think I have a fairly interesting proposition for you art-people! How would you feel about having your work put into a free fast-paced FPS game? Warsow has been under development for quite a while now, but with the latest release, we had a lot of new people playing, with support from clans like…
Exciting time for the project - new content. New map, new characters, new game modes. Also I am adjusting direction of the project a bit. So far it has been 100% realistic simulation of military land nav training. For a select few people, this is interesting but more useful as a training aid than fun. I think a broader…
Ok, so how should it be UV'd? I don't see how else it can be UV'd especially as you're also saying use trim sheets, which to avoid repetition would involve spacing the UV's out even more along a repeating texture? I'm using high res maps for 2 reasons: I had a portfolio review and the guy said everything in my portfolio…