The prompt from Blizzard's contest page Last year's winners were two characters who were not part of the WoW Species list already for either player characters or non-player characters. I would be interested in doing insects if that had not been vaguely done already by the Sithilids and the Mantids in WoW. From what I can…
Sorry for the absence, been meaning to post more updates, but kept getting distracted. It really is an uphill battle, fighting against the part of yourself that doesn't want to move forward for whatever reasons, fear, a need to be perfect, etc. I've been refining the model, using another technique from the Pavlovich videos…
Hey guys! I would like some feedback for a character I recently did. To sum him up he is a mix of the Incredibles, Megaman and Tokusatsu. I envisioned him as a kid-like character, sort of like Dash, Astro Boy (the anime one, not the movie) and Hiro (Big Hero 6). He is intended for in-game use with Diffuse and Specular…
Hello all, this is my first WIP thread here. I'll try make first character model. Modeling in XSI. I am hoping to finish this character. Critique is very wanted. Thanks all! Concept:
Current Progress: Hey guys, I'm tackling the character in this awesome illustration. *Posted Below I really liked the range of frequency on this character. Love to hear your thoughts on my progress thus far. The "concept"
Hello everyone, this is my first post on polycount. I haven't really ever shown any 3D work online but here's a first. These are mainly for my portfolio as I try to find another job. I used to work at EA on Need For Speed as an environment modeler, but I'm looking to do characters now. Also **this is kind of a cheat, as…
Route 59 is a Melbourne-based games studio working on Project Ven, an award-winning narrative game set in a supernatural Melbourne cafe. The game uses a cinematic presentation a la Quantic Dream and Telltale Games. www.youtube.com/watch?v=AHiQ8veXLns We are currently looking for a freelance 3d animator to work with us for…
Hello there! I tried myself on an animal-themed character and I chose a frog for this. For practicing the whole workflow I want to create the character from the concept to the finished model with game-ready topology. My goal is the finished character with handpainted textures. This pic shows my current status of the…
Hey guys, first post. Sorry of this has been covered, but I'm pretty new to the whole normal mapping game and basically I've modelled a character and detailed in ZBrush. Basically, I've generated both tangent and object space normal maps for the character. I think that the object space looks pretty good and makes the low…
Hello everyone my name is Dmitriy and I'm a recent SCAD graduate. So I am seeking to establish a symbiotic partnership with a talented rigger/animator. A bit about me I have a huge passion for character modeling but have not updated my portfolio in 2 years, the picture I attached is the quality I could produce now. I have…