Hello there!
I tried myself on an animal-themed character and I chose a frog for this.
For practicing the whole workflow I want to create the character from the concept to the finished model with game-ready topology.
My goal is the finished character with handpainted textures.
This pic shows my current status of the project. Here you can see I made the sheat for the sword and added a little "cape", the trousers and "shoes". More updates are coming the next days
The process so far:
First of all, I start making a reference board in PureRef so I have all my inspirations at one point and won't lose them.
In the beginning, it's mostly anatomy and clothing/armor references and some texture and color inspirations. After collecting these, I make the concept art.
I just draw the important shapes and experiment with them to find a decent look for the character. This is what I come off with for Froggo. Sometimes I change or add things while I work at the blockout, but I do this only with personal projects.
Because I couldn't use any of my base meshes from other projects I needed to make a new one for this project. For this I used the ZSpheres in Zbrush and shaped out the rough form of the body except for the head, the head was added as a separate sphere so I can work on it with more details without going to high in the polycount. Here is how the base mesh looks like:
I imported the mesh into Maya and blocked out the clothing/armor parts so I work on them later in Zbrush. (The scarf was added later)
In Zbrush I tweaked the blockout a little bit and added subdivisions.
At this point, I mostly worked on the folds and the details of all the things. I had the idea to add a leaf on his head, just for the aesthetic.
I created a rope insert brush for the belt and added a crystal. The shoulder pads were polished and the leaf got more details. For the legs and the shoulders I made leather straps to "hold them in place". After this it was about making the blockout for the sword.
It's nothing super complex, just some simple shapes with a boolean in the blade to make the round hole. I also imported it into Zbrush to start the high poly from it.
Mostly I thought about a more organic form and details of the sword because it better fits the froggo. My idea was to make the handle looks like some root grew over it and took over the sword and holds it together.
Replies
I like the idea with the leaf on his head, that could be held by a smaller rope as well. The stylized look is pretty cool, I think you can push it even further by scaling up his hands and feet ( maybe 25% will be enough)
His sword looks interesting too, I like the round booled design, but I think will it fit perfectly into the sheath without getting stuck because of the shape of the blade
Anyway, keep it up I want to see more!!
I see what you mean, I'm still working on the sword because I'm still not satisfied by the current result, mostly by the wooden texture you can barely see. Thx!
Looks great, really love the style I understand the colours are probably not finalised yet, but just as some advice prior to texuring, I'd advise to try and keep the colours simple and not too many. The design so far looks great with the simple style, so it would be good to keep that style in the colours.
Keep going, really looking forward to seeing the finished product
For now I added a little purse/bag at the back of the belt so the connection seam is not visible anymore.
At the moment I'm finished with the retopo and going to UV unwrap this little guy. (on the right side you can see the bag at the belt)