hi all i need help with something i got this code somewhere on some forum , don't remember where but i love it , works wonderfully on a rotation script controller i need to do the same thing only on a single axis to auto turn a wheel and im failing at converting it to work for my needs any an all help would be greatly…
So I have a spline and I have a model. I attach to motion path and it rotates my model 90" and then follows the path just fine. I switch the up axis so I can get my model to follow the path correctly, but when I apply the flow path object the lattice deformer gets twisted randomly as I move the time slider. Any idea, this…
Hi guys, This is my first post on the forum, and I need a bit of advice from you guys. I've got a particular 3D model built using 3ds Max that I am trying to format for 3D printing. It's a humble sandbag, with displacement-mapped burlap texture, intended for use with 1:18 scale military figures (like G.I. Joe). It passes…
Hello! I am currently working on a concept vehicle for my "Senior Portfolio" class at my university. Overall I've been able to fit pieces of my car together and get it to look somewhat the way I want it to. This is my original reference image. It is called the "Green GT" concept. Unfortunately there are no front or top…
in 3dsmax,, and no its not the x key. i have nothing not even the lil red gizmo that is usualy there after you hide the normal one, i have no indication that an object can be moved .. i'm having to chose move axis with my fkeys.. anyone know whats up? reboot did not help
I have the following hierarchy in C4d, seems fairly logical and I can get single meshes deforming just fine; however - I have no idea how to deform multiple child meshes using bind. I tried binding the bones and the shoes together and my shoe just flew off at some arbitary angle when using the controllers, like so: I was…
Thanks to everyone who send me bug reports and suggestions we can see the new version of kHED. It includes the most significant fixes and some new features. Here's a list of changes: - Added support for a variety of image file types (psd, png, vtf, dds, gif and a lot more) thanks to Developer's Image Library by Denton…
Hi guys, I encountered some offset problems when reimporting an .obj file into zbrush... I exported my subtool at level 1 to unwrap UVs in modo(as usual), then when I reimported it in zbrush, I noticed it didn't appeared at the same position...there was a small offset on the Y axis. I first thought it was a modo<>zbrush…
So, I normally model all of my objects in a T pose. Recently, I have created a robot and needed the joints to line up with the pivot points of the connectors. In doing this the IK was not working as it should because it couldn't calculate properly without a bend. So, I unbound (removed all my weights) and manually rotated…
Hi guys! I'm working on an environment with a an animated camera (green + red) : The green part should rotate only vertically (x axis). The hole camera (green part + red part) should rotate only horizontally (z axis). With these 2 rotations combined, the camera's objective should be able to follow any target. To do that, I…