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[WIP] Concept Vehicle

Hello!

I am currently working on a concept vehicle for my "Senior Portfolio" class at my university.  Overall I've been able to fit pieces of my car together and get it to look somewhat the way I want it to.  This is my original reference image.  It is called the "Green GT" concept.  Unfortunately there are no front or top orthographic images I could go off of, otherwise I would have.


Obviously I still have some work to do, mainly just little details. However I am currently stuck on what to do with the rear of the vehicle.  I would like to keep the open concept that I have going now.  I have placed a cylinder across the two back wheels to simulate a rear axle.  As you can see there is not enough room for both the axle as well as the exhaust.  Any suggestions as to what I should do here?

I really like the open design, but to keep it realistic I need some sort of axle in the rear.


And finally I need some sort of headlights in the front of the vehicle.  I currently have a couple bars on either side to fill in the gaps, but I am unsure what headlight design I should go with.  Any ideas?


Here is a 70 frame render of pretty much where my vehicle is currently at.  Any critiques/suggestions even if they don't pertain to what I have written above are welcomed!
https://www.youtube.com/watch?v=Hh9fKKGTse8

Replies

  • C86G
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    C86G greentooth
    Curious, what´s the "Senior Portfolio" class at your university?

    @ topic: presentation/renderings could need some more love. I´m not a car guy but it looks interesting so far. What´s the end goal here? Only a highpoly model or all the way to a realtime model?
  • YOUMADD3N
    We are required to come up with a rough schedule at the beginning of the semester of what we will be doing throughout the course.  It is kind of a "self exploration" type of course where you can practice a discipline of your choosing (3D modeling, animation, PBR texturing, etc), or choose to learn something new - such as a new program or new skill.  We are also required to update a weekly blog to prove our work: http://nicholasmadden.blogspot.com/

    I'm not too concerned with the quality of the renderings at the moment, they are mainly just to get a rough idea of how my vehicle is looking as I model it out.  The end goal is just a high poly model to practice my modeling skills.  I figured a car would be good considering it is a mixture of hard surface modeling and organic modeling.
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