Hey, glad to see you're back at this project! However, I'm not sure about this new direction for winter. This may come across as harsh, but honestly, this new character seems forced and not very interesting. It may not have gone the way you wanted, but I thought the last concept for winter was much more interesting. I'd…
@sprunghunt, i agree. i think that is the ideal. for my current project i have the luxury of not having to interface with the editor and don't stress slight changes after an asset is brought into the engine, major issues will be addressed with a polish pass, i have access to the project but am allowed to just send out…
Hi there, at my Digital Environment Creation lessons at the Games Academy we got the assignment to create a scene matching one of several games our teacher (Jussi Keteli) gave us and I chose to go with "Batman Arkham Knight". The goal for this assignment is to create a visual appealing (Focus: Composition) small scene with…
Hey Folks, That day is come. I'm ready to start my first polycount thread = ) I want make some improove for my portfolio. This vechicle basic on amazing concept from Tipa_graphic. You can see original concept art image below. I have a plan to realize this project in Unreal Engine. Now I'm on early stage and working with…
Hey guys, I've found that ever since I've moved onto zb 4r6 my project files have jumped insize.. The model is ~12mil polys Layers all merged Undo history set to 200 Very minimal polypaint Nothing hidden Normally, a model size of 12mil would usually be a 300-500mb file. But this file has been clocking in at 1.7gb-2gb. I…
Hi everyone, In my new project, 'Seagull Shack', I will be recreating this cute little concept by the very talented Catherine Unger: There is a couple objectives I set myself for this piece: - Practice hand-painted texturing, a technique I haven't done a ton of, using Substance Painter. - Accurately reproduce someones…
Painter's triplanar projection still requires UVs on the model. It projects the result of a triplanar projection onto the uvs - rather than it being a shader effect. So.. you need UVs If you don't mind shit UVs just get painter to unwrap it on the way in
Hey everyone! Thanks in advance for your help. Doing my first photogrammetry scan of a rock. What if my control points do not capture all camera angles? Do I have to keep adding more control points until it encapsulates every jpg and mask? I have a total of 110 images for top and bottom. Only about 20 of the images are…
Hey guys this is my latest project which happens to be inspired by concept art by Tohad. His artwork is perfect for my style and I wanted to take a crack at it. I figured since this was my first time working 100% from concept I would use a new tool as well. So, I decided to use Substance Designer and Painter. I love it.…
Hey guys, I've finished my Game Art education with the beginning of september this year, and I will start an internship at a local studio in december. To keep myself busy during the break I started to work as a freelance artist for an existing student project called "NYX" [ame="…