Hey all, I started this project in order to do a couple things. 1: Take a character from concept to animation 2: Create a full facial rig I am in the modeling phase now and I am still messing with alot of the shapes to try to match the concept a little more. Any advice or guidance is more than welcome, this will be the…
Agent Venom! One of my favourite characters from Marvel - Finally got round to finishing him, started him agessss ago for the Comicon Challenge but never managed to meet the deadline!.. Jobs. But here he is complete at last. First PBR character. :)
Wondering if this has been done before.In 3d animation,its common knowledge that hair and clothes are kinda restrictive.Even when simulated,most times they don't act the way we would want even after tweaking a lot of parameters. Polygonal hair clumps most times are best animated by hand as they tend to reveal the…
Heya guys, first post, I've been lurkin' these forums since 2007 and I have no idea why I haven't joined any sooner. *shrug* Anyways, enough with the life story. I did this model for a 'any visual medium' contest and I would like your thoughts on it. I'll crit myself first, the hair has too many polys, I got a bit extrude…
He’s extreme in what way? Because to me he looks normal I'm not too sure about his legs they look abit thin to me but his torso etc don’t look bodybuilder size? My plan is to have this as a reusable base mesh that I can use for general male characters put it into ZBrush and the alter it e.g. make him bigger with more…
Alright guys, literally haven't been on here in a few years but wanted to get back into some sculpting and character creation. So I'm making a high poly character, starting with the head in z-brush. (Beware - Massively Gears of War inspired maybe a bit too much) Still working on the face but Besides that, let me know what…
I'm trying to sculpt a character head to look realistic. what I have here is the base head imported from 3d max and I'm not sure on how to go about sculpting details. I tried importing my reference to the spotlight and lowering the photo transparency to sketch out certain wrinkles and lip definition but havn't had much…
I hope this is the right place to put this post - if it needs to be relocated, please do so. So, I've been making 3D models and using game engines for a while now, but I'm not professionally trained. Something I struggle with occasionally is creating a nice character design with a distinctive palette, then finding that it…
Hi guys, Thank you for taking a look at my thread, hopefully you guys will be able to CC the hell out of my work :) So this is going to be my first character, im still quite new to zbrush and im always a bit hesitant to post my work up here because it never that great, but it has to be done! My character is going to be my…
I'm planing to do a fighting game for smartphones in which there can be up to 4 characters on screen at once, so what polycount would be acceptable for the main characters?