I'm planing to do a fighting game for smartphones in which there can be up to 4 characters on screen at once, so what polycount would be acceptable for the main characters?
I'd probably say to keep it under 60,000 (so 15,000 a piece) to be super safe. Assuming you're going to have some textures and backgrounds. You'd probably be good up to about 200,000 total, after that you'd probably start seeing some performance problems.
I worked on a VR app for daydream where we had 5 or 6 models at 30,000 with minimal texture maps and the phone started to struggle and get pretty hot after 10-15mins, granted it was VR...
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I worked on a VR app for daydream where we had 5 or 6 models at 30,000 with minimal texture maps and the phone started to struggle and get pretty hot after 10-15mins, granted it was VR...