Hi everyone I've recently started to model in 3D, and after some easy tutorials I went for something more "serious" and I'm doing a tutorial of this mech of Warhammer 40k. My main goal is to get a solid knowledge of hard surface technique in 3ds max, so I'm also applying what I'm learning in another model, without any…
I am working on a character and following this tutorial to bake my textures http://eat3d.com/free_zbrush_xnormal_pipe I have done this before and did it successfully but every time I bake my textures in X normal It doesn't workout. I totally forgot how I did it. The thing is in the tutorial the guy is using an older ver.…
I recently picked up electronic music making as a hobby, and I've experienced some of what you've outlined. The thing that gets me out of a creative rut is thinking about genres and styles I really like, or I'm captivated by, and doing my own version of them. What are your favorite games? What assets do you like most in…
May I ask what happen during the three years you either looked up or purchased premium art tutorials? Losing money sucks but you can salvage at least some of it back by comparing any drawings/artwork you made to what the tutorials are telling you. That way, you can begin to pick up any techniques or correct errors you…
I think what you are after is a strategy. Just in general I think you can follow texture tutorials plus an intro to udk by viewing free tutorials over at showmmethatagain.com. Also 3dbuzz has made a whole series of video tutorials that will get you up and running. A castle doesnt lend itself to modular construction really.…
If you're still really into plain old 2d texture skinning, you should check out the SDK thread. Lots of good models by our fellow polycounters. Also, for more help you could check out the archive of some tutorials on the old polycount site: http://web.archive.org/web/2004061004435...-tut-list.shtml A good face painting…
Thanks for the tutorial link, Noren. Yes, Klunk, may be you are right and they definitely used higher version originally or reduced them specifically for the game, but taking into account icon size this wont make significant difference imho.
After teaching myself ZBrush and watching a few anatomy tutorials, I'm cable to sculpt some humanoid characters. The question is how to make low poly models out of the high poly models. I know there are many topology tutorials on the internet (including the polycount wiki pages), but none of them tell you how to make a…
Hi everyone! This is my first topic here, so pretty excited! :smiley: Recently I've been following a great tutorial from Alex Jerjomin (which can be found here) on how to sculpt a stylized weapon. I've changed the design in a few ways so I it wouldn't be the same as in the tutorial. I've really learned a lot from it but I…
So i need a quick crash cource in how to render out normal and lightmaps in maya. I found these tutorials. Is this still relevant to todays workflow? http://www.doom3world.org/phpbb2/viewtopic.php?t=15763 http://www.game-artist.net/forums/spotlight-articles/1317-tutorial-ambient-occlusion-maya-alchemist101.html I can do…