3D Fighting Game Project EF-12 check it:) create! original character model original motion original se original bgm original environment original gui original vfx Is a Japanese site http://ef-12.com/ http://www.youtube.com/embed/4dgKLUJD6YI [ame=" http://www.youtube.com/watch?v=18IevQ2nazU"]Ef-12_SCHNEIDER - YouTube[/ame]…
Let me know if I'm wrong, but you want to assign 12 separate textures to one mesh? This means you'll need to have a multi-sub object material with 12 slots, one for each texture. When you plug all 12 textures into each of the materials, go to the mesh and assign the same number to the specific element/object.
Aye, we could end up with the special electronics manufacturer exchange rate of 1$=1=1£. Amazon try to pull the same stunt, a $12 CD on amazon.com costing £12 on amazon.co.uk
Generally i use like 12 pixels for padding, for normals and AO and also fill in the empty space in the normals with 127,127,255. [edit]lol no i mean 12 padding for nm/ao =D
hi my name is Alberto hope u enjoy my proyect. http://albertoherrera3d.com/ http://albertoherrera3d.files.wordpress.com/2011/12/header-webpage.jpg http://albertoherrera3d.files.wordpress.com/2011/12/maya-temple-big.jpg
"DirectX 12 (and D3D 12) are backwards compatible with virtually every single GPU from the GTX 400 to the present day." and DirectX doesn't have to be exclusive to Windows 10, it just depends on Microsoft.
Excited to work on this Vinyl Player prop. I think I could turn into a great portfolio piece. Here's my blockout starting out so far. For scale I used a standard 12" vinyl disc and the AA batteries real world dimensions as scale reference for the whole case.