WAKE UP PEOPLE. This is more than the typical "trim the fat" scenario. Not only are there a lot more layoffs and studio closings - probably the most since the video game crash in the '80's - but the AAA boxed game model is a dinosaur in its death throes. I think every one of you who works for a third-party studio or a big…
I'm slowly starting to put all the pieces together and approach a final concept. The outfit is more or less done, and I've started work on the crown. Although her head is the most important area, it's coming together much more quickly, because I'm borrowing more directly from her existing motifs. 1. The outfit. Basic…
I only visited SF for holidays but like the article says it boggles my mind there is so much talent there and the harsh reality they need to survive in. Some cool devs from Zinga took me for a tour inside the building when I was there and I remember being impressed at such a large facility in salty salty SF. Working in the…
Hi everyone! I made This female creature as part of a development project for my university. It was my first time using substance painter and my third attempt at lighting in UE5. The creature was sculpted, zremeshed, and uv unwrapped in Zbrush and exported to substance for texturing. Some parts of the creature like the eye…
Some most obvious "did you....?" from someone who's been banging his head on normal maps baking for the last few months: .- did you export high and low in the same format? OBJs and FBXs seem to export with different scales and axis directions (at least in Blender) -. did you make low-polys by ZRemesh-ing in ZBrush or by…
Thanks Darkleopard. yeah, the hips/thighs are pretty big. it was inspired by comments from a previous post by a member mentioning chun li's 'trademark thighs' were missing from my earlier attempts. after a lot of to-ing and fro-ing about what kind of physique i should aim for, this was the one i settled for. **UPDATE**…
2D Environment Concept Artist The Odd Gentlemen, a multi-award winning, independent, narrative video game studio and creators of King’s Quest (2016) and The Misadventures of P.B. Winterbottom is looking for a talented 2D environment concept artist to join our (currently remote) team. We are currently staffing up on our…
Intro I'm looking to hire a hard surface generalist capable of creating the concept, models and textures for a modular space ship. Ideally I find someone passionate about sci-fi, and space ships in general, who would be interested in forming a working relationship for continuous work. Concept The idea is to create a set of…
Hi everyone, I am currently working on my Final Major Project and it has come time for me to create a complimentary pistol weapon case for my firearm. The case I have decided to create is the Sig Sauer P320 pistol case. I will have a modified version to accommodate a set of attachments, but the idea from this reference is…
Heya and happy holidays ! :D Fansub here, some of you might know me as the guy behind Quick Pipe or ADN Modeler Tools :) After a long and tedious (but awesome) year full of moar scripting and less art-ing (welp, consider both to be art-ing, but ya got the point) I've decided to kick off 2017 by creating more and more 3D…