The engine Verdun is built on the powerfull ogre3D engine, which is capable or producing the latest directX 9 features and post prossesing effects like High Dynamic Range lightning. Realtime Physics, and 3D sounds will be included. Verdun will support 32+ players online. The game The first versions of Verdun will feature 3…
Greetings Polycounters, We currently have an opening at our studio for work on a very exciting project. The job is on-site and will be contract, for potential of full-time opportunity. PM me if you have any questions and would like me to review your portfolio. Apply at: http://phosphorgames.com/contact/ Environment Artist…
Layout Preview Hello everyone. We are a small group of students, who worked together to build a cool weapon for CS:GO weapon finish contest, themed in 70's and 80's sci-fi. It’s a wonderful theme and bring many memories on older gamers or 70’s and 80’s art admirers. So, first of all we would like to thank Valve and…
Hey there Polycounters, it’s been a long time since we posted something on here! We decided it was time for a new stylized environment piece! At the beginning of this project one of our artists initially decided to start working on a small diorama scene, with a mission to broaden her skillset and refresh our studio’s…
I went back and reworked my shadows a bit as they were too harsh and didn't look good. After fiddeling around with the post processing volume I tweaked my shadows, midtones and the height fog in my scene to make everything pop more. After that I also duplicated my rimlight and kind of just toned it down to have a form of…
This is more of a general question. The software subforums usually are for software specific technical questions. This is also a question that is asked often, but unfortunately a very concrete answer can be given because... it depends. "Environment artist" is a job description but it can mean different things at different…
At that distance bounced lighting or dynamic global illumination really isn't going to make that much of a difference. You'd be better off on focusing on making the large details seem "real" at that specific distance. IE making textures that look more like a view from an airplane or helicopter and less focusing on up close…
So this is kinda interesting. When we presented objects most of the time we had a lot of leniency to do it however we wished. That being said most of our stuff kind of ended up looking like stuff that previously existed. There is still one catch with this, you're asking concept artist to design for 3D guys. Imagine you're…
A game in the days of sonic 1, and the first mario had perhaps an art team of 2-10 people, and sprite sheets for the entire game that could fit on a texture sheet for a hero character in a game today. Usually all made in one cheap software package like Delux Paint. The expectations for game graphics has grown by infinite…
Firearms licensing is a hugely complicated area because many currently produced designs are variants or derivatives of designs that are more than a century old, while others are almost entirely new. There is a reason small arms manufacturers (at least within the US legal system) do not have the same kind of design and…