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[Verdun]ww1 FPS development team needs you!

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The engine
Verdun is built on the powerfull ogre3D engine, which is capable or producing the latest directX 9 features and post prossesing effects like High Dynamic Range lightning. Realtime Physics, and 3D sounds will be included. Verdun will support 32+ players online.

The game
The first versions of Verdun will feature 3 factions directly involved in the battle of Verdun. Find yourself in the epic struggle around the fortresses of Verdun in 1916 as either a French or a German soldier. Or see action as a rookie American doughboy in the Meuse Argonne offensive in 1918. In later versions more factions will be included namely the British, Canadian, ANZAC and Belgian forces to conclude the western front. After that our special interest goes to the Italian front in a mountainious setting. But in the end no front will be forgotten.

Locations
In Verdun a variety of locations will be offered. You will meet your opponent in the shell-torn landscapes which dominated the Verdun salient. Maps that are going to be added contain names like Cote 304, Mort Homme and Fort Vaux/Douaumont for the French/German 1916 campaign. Trench warfare will be the main theme of this campaign with claustrophobic close combat, nightly trench raids, and massive infantry charges. Indoor locations like Fort Vaux and Douaumont, as well as destroyed villages will be featured.

The American part will have a different theme, this time the front is more mobile. You will see the Meuse Argonne battle first hand while entering the Argonne forest, clearing huge bunker complexes. Another part will be the Meuse plains behind the Verdun front where you will face elite German sniper teams and machine gun outposts.



Verdun is a game developed by enthousiast from all kinds of disciplines. Do you want to be part of this? We are currently especially looking for new talents in the following areas:

Weapon Artists: Who should have experience with both modeling and texturing.
Has experience with any 3D program and is capable of modeling weapons at a level of detail which is common for games.
Experience with Photoshop, or comparable 2D programs and is capable of producing quality metal and wood textures.

C++ Programmers: Preferably with some experience in ogre3D.
Has an interest in creating games and 3D possibilities, eager to learn and team-orientated. Experience with ogre3D is not required but would proof to be very usefull.


Community managers: Multilangual (French or German).
We are looking for highly dedicated community managers to involve the community more into the stages of development. Also the managers should be able to control English plus either French or German.


You can apply here

but not least we've got some eye-candy for you, the first in the series of character models that is about to come:

german_playermodel_tn.jpg german_playermodel2_tn.jpg

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